An 'Archie Adder' game
A version of the popular game snake, where students navigate a snake around a grid eating the answers to maths questions.
Every time a correct answer is eaten, the snake grows a little larger.
The game is over if the snake crashes into itself or an obstacle.
To become the largest snake possible, by eating lots of correct answers.
Tests a students mental maths capabilities while also requiring them to keep the snake under control.
The game also includes additional possible teaching points such as grids, directional language, length & measurement.